AI Insights · Timothy · October 2022
Top 5 Space Games on iOS in Colombia Q3 2022
Discover the performance trends of the top 5 space games on iOS in Colombia during Q3 2022, including weekly downloads, revenue, and active users.
The third quarter of 2022 saw some interesting trends in the performance of the top space games on iOS in Colombia. Here’s a breakdown of the weekly downloads, revenue, and active user metrics for the top 5 space-themed games, based on data from Sensor Tower.
Star Wars™: Galaxy of Heroes from Electronic Arts had a varied performance throughout the quarter. Weekly revenue showed fluctuations, peaking at approximately $1.3K in early July, before stabilizing around $300-$500 in the latter weeks. Weekly downloads saw a peak of 178 in late July but generally hovered around 50-150 for most of the quarter. Active users started at 2.7K and saw a slight decrease, ending the quarter at 2.3K.
Star Trek Fleet Command by Scopely, Inc. experienced low but steady weekly revenue, reaching a high of $148 in mid-August and ending September with $76. Downloads were minimal, with occasional spikes, while active users were sporadic, peaking at 23 in early August.
My Little Universe from SayGames LTD had higher engagement. Weekly revenue showed a peak of $96 in mid-July, with a gradual decline towards the end of the quarter. Weekly downloads saw significant activity, with a high of 720 in late July, and a decline to 10 by the end of September. Active users followed a similar trend, peaking at 1.3K in late July and stabilizing around 300-400 by the end of the quarter.
Galaxy Attack: Alien Shooter by ABI GLOBAL LTD. had a relatively stable quarter. Weekly revenue remained consistent, averaging around $30-$65. Downloads fluctuated, peaking at 87 in late June and maintaining an average of 50-70. Active users started at 431 and showed minor fluctuations, ending the quarter at 361.
Finally, LEGO® Star Wars™: TCS from Warner Bros. saw steady weekly revenue, peaking at $65 in late June and gradually declining to $30 by the end of September. Downloads were highest at 277 in late June and tapered off to around 40-50 by the end of the quarter. Active users started at 1.1K and saw a gradual decline, finishing the quarter at 645.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.